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PVZ Inspired Environment

This project was made as part of a module on my course at university. This took 9 weeks to make and follows the guidelines of an employability brief provided by Flix Interactive. A breakdown of the process to make this environment can be found on my blog at here: https://www.artstation.com/jadenchhatralia/blog

This environment was themed around being a stylised environment within a fantasy setting, tailored to a specific art style. My chosen art style and inspiration for this environment was Plants vs. Zombies: Garden Warfare 2. This environment had to be well optimised and was only created through the use of eight texture sets. This project was made using tools such as 3ds Max, ZBrush, Photoshop, Substance Painter and Substance Designer. I also used SpeedTree to create the trees to provide the best possible forms to match ones seen in the game as closely as possible.
Whilst this project doesn't set out to improve on Garden Warfare 2's artstyle, it does attempt to replicate it, therefore many references were used from within the game to help me in this challenge.
This was my first time creating stylised assets properly and I think I have managed to achieve a good level of quality in the amount of time provided on this project. I have learnt a lot about different softwares throughout and this project has definitely helped me learn a lot on my 3D art journey.