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Maschinenpistole 40

This is my own model of the Maschinenpistole 40 (MP40), original WWII design.

This model was first modelled in Fusion360 and the high poly sculpt was done in ZBrush. The gun was then retopped in 3ds Max, textured in Substance Painter and finally rendered in Unreal Engine 5. This was made as part of my university course at University of Staffordshire, third semester.

To make the level of presentation interesting, I created an interior for the gun so that it could be dynamically disassembled, as shown in the video. My main inspiration for this came from field strip videos on YouTube, as well as, World of Guns, a free game available on Steam.

A wireframe render of the weapon

A wireframe render of the weapon

This is the weapon in Substance Painter

This is the weapon in Substance Painter

This is the high poly version of the weapon in ZBrush

This is the high poly version of the weapon in ZBrush